Week 02
recap input, process, output
recap input, process, output
change passive observer into active participant
creative coding, generative art, diving into touchdesigner
use programming as creative application not just to solve functional problems, but making experiences and playful systems
art created by autonomous systems
artist design system, system generate work
often involves built-in randomness (more organic and natural)
balance between order and chance
ingredients of generative art:
rules/system, randomness/noise, iteration/emergence
rules as parameters
colours restricted to a palette, size of shapes within a range
rules as instructions
repeating lines and change the directions/angles, to form complex patterns
one of the pattern making: tesselation
randomness = pure chance (rolling dice)
noise = structured randomness, smooth variation (good in making curves, shapes, forms)
iteration/emergence
particles system (rules for them to move around)
branching system =
balance order and chance
- too much randomness make incoherent
- too much order makes rigid and predictable, boring
setup process and code, make element by surprise
TOUCHDESIGNER lecture
real time software, everything happening live
nodes (operators) = functions
operator types
TOP = texture operator (visual and image generator) GPU GPU-based, pixel-based
CHOP = channel operator (number and inputs) sensor&external input, data-based
SOP = surface operator (3d, geometry, point cloud)
A1 brief
17th Oct due
precedent study and critical analysis
- select 2 media artists or collectives (international, regional, local)
- each artist studies 2 of their works (4 slides per artwork)
Week 03
Week 04 (Presentation + Recap)
understanding interactive installation
generative art
framework and pitch ideas
a2 brief
touchdesigner prototype, proposal
ideation and execution
Week 05
a2 due week 09 concept proposal, touchdesigner prototype
from research and theory, to ideation and creation
compositing
exercise 1
exercise 2
Week 06
chop recap
- number generator, maths and utility operators
- basic mouse input
- real-time data
embodied interactivity: body as input
feedback loop: dialogue between self and artwork (system)
embodied art comes alive through your presence and movement, your body becomes part of the system and the artwork responds, creating a dialogue between human and machine.
effective interaction design
- should be natural and intuitive
- support theme or artistic message piece
- encouraging play and surprise
Week 07
embodied interactivity use body as input
how interaction communicate with message and theme
interactivity encourage play and surprise, should be natural and intuitive
embodied art comes alive through presence and movement, your body becomes part of the system and the artwork responds, creating a dialogue between human and machine
TouchDesigner use movement as input, but having limitations
MediaPipe (face detector, face tracking, hand tracking, pose tracking, face filter, object tracking, face detector, etc)
Tutorial: Hand-controlled liquid brush
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