PERFORMATIVE MEDIA / WEEKLY LEARNING

Week 02
recap input, process, output
change passive observer into active participant

creative coding, generative art, diving into touchdesigner

use programming as creative application not just to solve functional problems, but making experiences and playful systems

art created by autonomous systems
artist design system, system generate work
often involves built-in randomness (more organic and natural)
balance between order and chance

ingredients of generative art:
rules/system, randomness/noise, iteration/emergence

rules as parameters
colours restricted to a palette, size of shapes within a range

rules as instructions
repeating lines and change the directions/angles, to form complex patterns

one of the pattern making: tesselation

randomness = pure chance (rolling dice)
noise = structured randomness, smooth variation (good in making curves, shapes, forms)

iteration/emergence
particles system (rules for them to move around)
branching system = 

balance order and chance
- too much randomness make incoherent
- too much order makes rigid and predictable, boring

setup process and code, make element by surprise


TOUCHDESIGNER lecture
real time software, everything happening live
nodes (operators) = functions

operator types
TOP = texture operator (visual and image generator) GPU GPU-based, pixel-based
CHOP = channel operator (number and inputs) sensor&external input, data-based
SOP = surface operator (3d, geometry, point cloud)

A1 brief
17th Oct due
precedent study and critical analysis
- select 2 media artists or collectives (international, regional, local)
- each artist studies 2 of their works (4 slides per artwork)

Week 03

Week 04 (Presentation + Recap)
understanding interactive installation
generative art
framework and pitch ideas
a2 brief
touchdesigner prototype, proposal
ideation and execution


Week 05
a2 due week 09 concept proposal, touchdesigner prototype
from research and theory, to ideation and creation
compositing

exercise 1
using click, mouse in


exercise 2


exercise 3


Week 06
chop recap
- number generator, maths and utility operators
- basic mouse input
- real-time data

embodied interactivity: body as input
feedback loop: dialogue between self and artwork (system)
embodied art comes alive through your presence and movement, your body becomes part of the system and the artwork responds, creating a dialogue between human and machine.

effective interaction design
- should be natural and intuitive
- support theme or artistic message piece
- encouraging play and surprise


Week 07

embodied interactivity use body as input
how interaction communicate with message and theme
interactivity encourage play and surprise, should be natural and intuitive
embodied art comes alive through presence and movement, your body becomes part of the system and the artwork responds, creating a dialogue between human and machine
TouchDesigner use movement as input, but having limitations

MediaPipe (face detector, face tracking, hand tracking, pose tracking, face filter, object tracking, face detector, etc)
Tutorial: Hand-controlled liquid brush








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